package net.minecraft.entity.ai;

import net.minecraft.entity.EntityLiving;

public class EntityJumpHelper {
	private EntityLiving entity;
	protected boolean isJumping;

	public EntityJumpHelper(EntityLiving entityIn) {
		this.entity = entityIn;
	}

	public void setJumping() {
		this.isJumping = true;
	}

	/**
	 * Called to actually make the entity jump if isJumping is true.
	 */
	public void doJump() {
		this.entity.setJumping(this.isJumping);
		this.isJumping = false;
	}
}
